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Tekken 8 Has Sealed Its Fate

Lies and betrayal.

By JirasuPublished about 6 hours ago 8 min read

(Intro)

Almost an entire year later, we have returned to Tekken 8. This time with season 3, although to be fair, with how the first patch has been released, it might as well be season 2.5. Once again, things are a mess for Tekken fans, and it seems like this might be the final nail in the preverbal coffin for this game and maybe even this franchise. With how disastrous season two was not only at launch but across the entire life of that season, people were ravenous for anything that might adjust the game towards something people are excited to play again. But now that we have the first round of patch notes, people are in full despair and doom mode. And I honestly don’t blame them for that. It has been a full year of putting up and patiently waiting for things to get better, and when Bandai Namco finally delivers season three, it might as well be a direct spit in the face to any and all remaining fans of this franchise. I won’t be going over the notes themselves, but suffice to say, there are some solid changes to characters and overall mechanics and interactions in the game, but the vast majority of what people had been asking for fell on deaf ears. Unsurprisingly, people are more upset than ever before, swearing the game off, and even having professionals quitting what seems like for good. So today, I wanted to go over some hypothesis I have around Tekken 8 and ultimately the philosophy the developers might have when it comes to making changes. Things are much different than they were a year ago; whether it’s the developers in a tug-of-war with the direction of where they want to take the game, cooperate overlords getting in the way, or just a botched foundational philosophy with the game, season three isn’t what people want. And they are making it clearer than ever, that they are done.

(Season 3 [2.5])

The first major gripe that most people have with season three other than the atrocious balance, is the fact that we waited over nine months for a patch to make any changes to the game, even though players from all ranks and competitive backgrounds were begging for changes even if it meant during a tournament. People were willing to figure stuff out on the fly, and yet Namco denied that request and remained almost entirely silent after the initial round of changes to fix the game breaking problems season two launched with. Well, we have stuff like that once again with season three and at this point, I can’t tell if this is from sheer incompetency, laziness or a combination of both. How were lessons not learned from last year?

Where Jack had a move that basically didn’t allow the opponent to play the game. Now, he has another insane sequence that does tons of damage and virtually has no counter play. Heat smash wall bounces was removed, but only on the first hit of those attacks. If the second hit connects, all of a sudden, those heat smashes now wall splat once more. Like, how was there no testing to make sure these interactions are the same across the board? Obviously, there is very little quality control and assurance at Namco, because we are essentially the beta testers for new patches and have to find the problems for them so they can be fixed.

Even with the new report portal on Discord, people are not only reporting tons of stuff, but people found ways to have conversations about character balance and link fake account ranks, which means there will be no genuine conversations happening. It will just be people crying to Namco for buffs on only their character. Which is shameful honestly. And also, the fact that in the patch notes the up and down arrows were removed in favor of the word balance, means one of two things: they either are trying to be deceiving with the changes so people don’t immediately know what’s a buff or nerf, or even Namco is so confused by what is happening, they don’t even know what is being balanced anymore. And you wonder why people are so outraged by what is happening. There is a clear lack of vision and leadership on the development team, and things are easily slipping through the cracks. Oh, but don’t worry, the game director, the main balance guy on the team, promised us that all changes would go across his desk before being put into the live game. Well, either they aren’t, and that was another lie, or he approved this shit. Which brings me to the most egregious point of this whole downfall. The lies.

(The lies)

It’s amazing how many lies have been spun across the life of Tekken 8. From battle passes and the store not being added until after release, and all the reviews came out, to how the entire balance team had been gutted and replaced with the old guard after season two. Which I am telling you right now was again, a lie. It’s just mind boggling how a team and company can fumble something so easily. Just nerf all the characters for season three, tone down some of the heat shenanigans and interactions and call it a day. And yet they have the gall to essentially throw darts at a dartboard and make changes based off that. Or asking a magic eight ball, I don’t know. But one thing is clear: this team and this company are more than okay with making promises and then not only breaking them but not even delivering the bare minimum. At this point, they’ve had three seasons to try and make adjustments towards a successful fighting game that people want to keep coming back to. Season one had some issues, but by the tail end they were SO close to getting it right. And then season two was in my opinion the single worst modern day fighting game update I’ve ever seen. At this point, the damage is done, there is basically no going back, and there is a real chance we won’t see season four, which I think might be a good thing in the long run. But how? How did all of this happen? Why are we in this timeline? I have some hypothesis and tinfoil hat theories if you’ll hear me out.

(My hypothesis on why we are here)

Firstly, I think this development team is working with a budget as close to zero as Namco can get. Think about this: we got the season two update, a couple of emergency patches to fix literal game breaking stuff and then radio silence for nine plus months. For those who may not know, it costs companies money to update their games across various platforms. An average amount per update is about forty thousand dollars, but with how much things costs in 2026, it wouldn’t surprise me if that number was way higher these days. So, why didn’t they patch the game at any point during season two? Maybe because they literally don’t have the money for it. They can barely get these new characters online, throw some awful cosmetics at us in a battle pass and call it a day. But Tekken sold millions of copies. True, but that money doesn’t immediately get reinvested back into the game and team to make more stuff, sadly. It goes all over the place and the last people to most likely to see that money is the team working on the game. Next, the amount of lies once again we have had to hold and soak up. All the buzzwords surrounding season three were simply marketing words to hype people up and to buy any semblance of sympathy from players. And I also think again, the whole ‘we changed the balance team after season two’ was a complete lie.

Financially, I would expect it makes zero sense to do this, and a Japanese company doing something so extreme is incredibly rare. For extra context, remember when one of the super high-level executives from Capcom publicly apologizes for what happened with the pricing of the Capcom Pro Tour? That’s a rarity; an exception to how they operate in business, not the rule. Granted, even Street Fighter Six is going through it right now with not only a mediocre balance patch as well, but some... disgusting revelations about Alex and his backstory. But something as drastic as changing an entire balancing team in a company sounded too good to be true. Most likely, because it was. And the report portal. That to me feels like just a way to consolidate all the complaining into one place, so developers’ social accounts don’t get raked through the coals online publicly. Now at least, it’s in a place you need to opt into before engaging with. This entire circumstance just screams lies, deceit, and most importantly, betrayal. A betrayal to the most dedicated and passionate group of fighting game players who have spent upwards of three plus decades playing and supporting this franchise.

(Outro)

Tekken 8 was never going to be everyone’s favorite game. The inclusion of a mechanic like heat combined with a push towards more aggressive and mix-up-based gameplay was going to naturally push some people away. But with them not releasing this game in arcades first before doing a home port, we all figured okay the game has some issues but with time and feedback they’ll make adjustments and season two will hit the ground running. Well, that didn’t happen, and questions and doubts began to stir; can this team fix the game at this point? Is the damage already done? And then we had to sit there. In silence for nine months. And this is what we are rewarded with; more slop. And I hate to use that word because it’s all over the place now, but it feels most appropriate here. Tekken at this point is just slop. You boot the game up, turn your brain off, and press buttons. Endlessly keeping your offense without ever letting your opponent play. That’s how you’ve optimized Tekken; don’t let the other guy play. It's not about reads, interrupting pressure, or throwing out a hail Mary and hoping it works. This game isn’t about button mashing; it’s just run your shit. And don’t stop running it until the round is over.

Characters that had identity have had it ruined because all their flaws are now covered up. All that intricacy and detail in fights is gone because now every option leads into something which leads into a mix-up which leads into you having to guess again and again. Tekken never should have turned into this. For a game with thousands of moves, everything for a while was so meticulously tuned. Even the worst moves had a purpose. But now, you just use your character’s six to ten most powerful moves and don’t stop using them. I don’t think there is any hope for this game or this franchise anymore. Tekken 8 has already sealed its fate. A long time ago. Thank you very much for taking the time out of your day to watch this video. Let me know down in the comment section below your thoughts on season three, if you think this game can make any kind of comeback and be sure to subscribe for more videos about the incompetency and delusion of developers who think they know better than the people that play their game all day every day. I hope to see you in future ones.

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About the Creator

Jirasu

Scripts about the things I find interesting. Most are for videos on my YouTube channel.

Check it out, if you're interested:

hhttps://www.youtube.com/channel/UCiqQGl1HGmVKGMYD8DRaHZQ

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